Bingoluma Version française

Privacy Policy

Bingoluma game for Android (com.rokkiro.bingoluma)
Last updated: 2 November 2026

In short

1. Who we are

Bingoluma is published by Rokkiro, the name under which Benjamin Bonnet, sole trader (entrepreneur individuel, SIREN 977 823 376, SIRET 977 823 376 00016), publishes his games, 51 avenue César Bernaudon, 13310 Saint-Martin-de-Crau, France ("we").

For any question about your data or to exercise your rights: contact@rokkiro.com.

2. Data stored on your phone

The game stores in the app's private storage, which other apps cannot read:

This data is used to run the game. Your gold and your collection stay on your phone: they are not sent to our server.

Android may copy app data into your device backup on your Google account, if you turned that backup on. It is managed by Google according to your Android settings; we have no access to it.

To erase this data: uninstall the game, or use "Clear data" (or "Clear storage") in the app's Android settings. This does not delete your online account: for that, see the deletion page.

The game requests Internet access (for online play and ads) and vibration (for haptic feedback, which you can turn off in the settings). Google's advertising kit adds the permission to read the device's advertising ID (section 6). The game does not request access to your phone's location, camera, microphone, contacts or files. [À CONFIRMER : liste des autorisations de l'application publiée]

3. The online account

Playing online, playing with friends or visiting a friend's house requires an account on our server. The game creates it automatically, without asking you anything, the first time you use one of these features. As long as you only play solo, no account is created.

It is a device account: the game generates a random identifier, keeps it on your phone and sends it to our server so it can recognize you. This identifier is not your phone's advertising ID, nor its IMEI number, nor an email address, nor a Google account. There is no password, no email address, and no sign-in with Google or Apple.

The server gives you a friend code (for example "BL-4F7K"), which your friends use to add you; it also serves as the technical username on the server. You will find it on the game's Friends page ("Your friend code").

The server runs on a virtual private server rented from OVHcloud SAS (France), in a data center located in Roubaix, France (OVHcloud data centre EU-WEST-RBX).

4. The data in one table

Each piece of data, why, who sees it, how long
DataWhyWho sees it How long
On your phone
Progress, gold, collection, house, settings, play record (section 2) to run the game only you (and the Android backup, if you turned it on) until you uninstall the game or clear its data
On our server, only if you use an online feature
Random identifier of the device account to recognize you without a password only us as long as the account exists
Friend code so friends can add you; technical name of the account your friends and the people you give it to as long as the account exists
Player name ("Joueur 1234" by default, editable, cleaned up by the server), chosen avatar (a number), level to show you to other players the players in your room, your friends (section 5) as long as the account exists
Friends list (mutual friends) to play with friends your friends as long as the account exists
Room invitations to invite a friend to play the invited friend deleted after 10 minutes
Friendship notifications (request, acceptance) to let you know you deleted after 30 days
Published house: the variant chosen for each spot, the rooms opened so your friends can visit your friends only as long as the account exists
Gold won today in multiplayer; number of multiplayer rounds played to cap the day's winnings; to know whether the account is in use only us the day's gold starts again from zero each day; the number of rounds, as long as the account exists
Hourly request counters to prevent abuse (too many requests in a short time) only us start again from zero every hour
Date you last opened the game to delete unused accounts (section 11) only us as long as the account exists
Fingerprint of the IP address: never the address itself, only a salted, truncated fingerprint to slow down mass account creation from a single address only us counter reset after one hour, erased after 24 hours
Server technical logs (warnings and errors, without player names) to diagnose failures, security only us 12 months at most
Web server access logs [À CONFIRMER : existence et contenu, par exemple adresse IP, date et heure] security only us [À CONFIRMER : durée de conservation]
At Google
Data collected by the AdMob kit: IP address, advertising ID, other device identifiers, interactions with ads, diagnostics (section 6) to show and measure the videos, to prevent fraud; to personalize them if you consent Google under Google's policy
Google Play statistics (section 7) to monitor the game's quality Google; us, as overall figures under Google's policy
With us, if you write to us
Your email address and your message (section 8) to answer you us and our email provider [À REMPLIR : durée, par exemple 12 mois après le dernier échange]

Game rooms are never stored: they exist only in the server's memory during the game, then disappear. Your gold is not on our server: it stays in your phone's save; it is an in-game currency with no real value, which cannot be bought, withdrawn or exchanged.

5. What other players see

6. Ads

The game shows only optional rewarded videos: you are the one who chooses to watch one to get a reward (gold, a wheel spin, a mini-game play, double winnings, opening a chest, 5 extra balls or a star). There are never forced full-screen ads, and never banners.

These videos are provided by Google AdMob (Google Ireland Limited for the European Economic Area). To show them, measure them and prevent fraud, the AdMob kit built into the game automatically collects from your phone: your IP address (from which an approximate location can be estimated), the device's advertising ID according to your consent choices and your Android settings, other device identifiers, your interactions with the ads and diagnostic information. Google uses this data under its own policy: policies.google.com/technologies/partner-sites.

Your consent. In the European Economic Area, the United Kingdom and Switzerland, a message from Google appears the first time you launch the game: there you choose whether your data may be used for personalized ads. You can review this choice at any time in the game: Settings > "Ad privacy" [À CONFIRMER : libellé anglais du bouton dans le jeu]. Without your consent, non-personalized or limited ads may be shown.

You can also reset your phone's advertising ID in the Android settings.

[À AJOUTER QUAND LE PREMIUM SERA EN VENTE : "Premium subscribers see no ads.", and a section on the subscription (payment handled by Google Play, purchase data received).]

7. Google Play and its statistics

If you installed Bingoluma from Google Play, Google may give us overall statistics about the game: number of installs, versions in use, crashes and freezes (for devices whose owner agreed to share these diagnostics), ratings. If you write a review, it is public, under the name you chose for your reviews. This is Google's own processing, under its own policy (policies.google.com/privacy). Apart from Google Play and the AdMob kit, we have put no audience measurement or error tracking tool in the game.

8. If you write to us, and this page

If you write to contact@rokkiro.com (support, a question, a request about your rights), we receive your email address and the content of your message. We use them to answer you and keep them for 12 months after the last exchange. Please do not send us sensitive data.

In the game's settings, the "Privacy policy" row opens this page in your phone's browser. It is hosted by OVHcloud (the publisher's server), which may record technical visit logs (IP address, date and time) under its own policy.

9. Why we use this data, and on what legal basis

UseLegal basis (GDPR)
The online account, multiplayer, friends, the published house performance of the service you ask for (Art. 6(1)(b))
Security, preventing cheating and abuse (move checks, limits, address fingerprint, logs) our legitimate interest in protecting the game and its players (Art. 6(1)(f))
Personalized ads your consent (Art. 6(1)(a)), which you can withdraw at any time
Non-personalized or limited ads [À CONFIRMER : base légale, à faire relire]
Answering people who write to us our legitimate interest in answering you (Art. 6(1)(f))
Google Play's overall statistics our legitimate interest in monitoring the game's quality (Art. 6(1)(f))

Your progress, your gold and your collection stay on your phone: we do not receive them. Only the items in the table in section 4 go to our server, and only if you use an online feature.

Anti-cheat. The server checks every move: it deals the cards itself, and it may reject an implausible result. If you think a result was rejected by mistake, write to us to dispute it. We do no profiling aimed at making decisions about you, and we make no automated decision that produces legal effects concerning you.

10. Who receives data

We do not sell or rent your data.

Google may process data outside the European Union, in particular in the United States, under its policy and the safeguards provided by the GDPR.

11. How long we keep data

The period for each piece of data is in the table in section 4. For the account itself:

12. Security

13. Minimum age

Bingoluma is meant for people aged 13 and over; it is not intended for children. If you are a parent and believe that a child under 13 has given us data, write to us: we will delete it.

14. Your rights

You can ask to access your data, correct it, delete it, restrict its processing, receive it in a portable format, and object to processing based on our legitimate interest. In France, you can also set instructions on what happens to your data after your death.

If you believe your rights are not respected, you can lodge a complaint with the French data protection authority (CNIL, www.cnil.fr) or with the data protection authority of your country.

15. Changes

If a version of the game changes the data processed, this policy is updated before that version is released, and the date at the top of the page changes. If the change is significant, we tell you in the game.

16. Contact

Rokkiro, the name under which Benjamin Bonnet, sole trader (entrepreneur individuel, SIREN 977 823 376, SIRET 977 823 376 00016), publishes his games, 51 avenue César Bernaudon, 13310 Saint-Martin-de-Crau, France, contact@rokkiro.com.